Software Engineer

Software engineer with 8+ years of experience building and shipping complex systems, primarily in real-time and interactive applications. I’ve worked across the full lifecycle of features, with a focus on networking, user experience, and performance optimization.

Quickly learning new languages and frameworks, applied math, clear communication and team leadership are what set me apart.

Work Experience

👥7 🕔 1.5 Years 🛠️ Unreal Engine 5

Roshamboss

Lead Game Developer

Served as Lead Developer at Gumption Games for Roshamboss, a 3v1 Rock-Paper-Scissors multiplayer strategy game built in Unreal Engine. I directed various gameplay systems, networking and game feel. The demo was featured in Steam Next Fest 2025 and remains live on Steam.

👥7 🕔 6 Months 🛠️ Unreal Engine 5

Ballest of Them All

Game Developer

Served as a developer at Gumption Games for Ballest of Them All, a physics time trial game built in Unreal Engine. I handled various gameplay systems, backend projects and improved game feel. The game is live on Steam now.

👥3 🕔 6 Weeks 🛠️ Unity/Photon

Reclaimers Prototype

Lead Game Developer

Collaborated with a small internal team under NDA to conceptualize, pitch and prototype original games resulting in Reclaimers, a mobile extraction shooter built in Unity using Photon Fusion, combining PvP and PvE gameplay elements.

👥3 🕔 5 Weeks 🛠️ Unity DOTS

Convergence Prototype

Lead Game Developer

Collaborated with a small internal team under NDA to conceptualize, pitch and prototype original games resulting in Convergence, an auto-battler inspired by Mechabellum. Utilized Unity DOTS for fully deterministic simulations while maintaining high performance on mobile devices.

👥5 🕔 2.5 Years 🛠️ Unity/ARKit

Kitty Arcade

Lead Game Developer

Served as Lead Developer at Mega Bad Crew, LLC for Kitty Arcade — an immersive gaming experience for cats and their humans, featuring touchscreen gameplay and Bluetooth-connected toy interactions. Developed core gameplay systems and AR experiences using Unity’s ARKit.

👥3 🕔 1.5 Years 🛠️ Sprite Kit

Galaxy Strikers

Lead Game Developer

Served as Lead Developer for a three-person team on Galaxy Strikers, a mobile multiplayer, chess-like soccer game built in SpriteKit. Designed and developed all gameplay systems while being responsible for game feel. The game was available free to play on the Apple App Store until 2022.

Personal Projects

🕔 1 Week 🛠️ Unity

VR Hoops

Developed a fully functional multiplayer VR Basketball game using Unity, Normcore and the XR Interaction Toolkit. You can download and play using the following apk link.

DOWNLOAD

🕔 <1 Week 🛠️ React, Node.js

awtyfootball.com

Developed a team management tool for my soccer community to handle attendance, team assignments, and game statistics. Built with React, TypeScript, Node.js, and PostgreSQL, this application has increased engagement and competitiveness in our weekly pickup games.

Technical Skills

Engines:

Databases & Data

Systems:

Networking

Gameplay

Performance

Languages:

C#

Python

Swift

C++

Dart

Typescript

Version Control:

Frameworks/Tools:

DOTS

ARKit

Photon

Firebase

Render

PlasticSCM

Perforce

Git

SpriteKit

Unity

Unreal

Neon

PostgreSQL

Firestore